- Homepage: NextLimit Maxwell
- Current version: Maxwell 4.0 from October 2016
- Maxwell acts as a standalone application with Maxwell studio and offers some plugins for 3dsmax, maya, cinema4d, solidWorks, archiCad, lightwave, rhino, xsi, houdini, modo, revit, formZ... here you create the scene and setup the renderer, then the maxwell render interface pops up and ther you can add more detailed infos.
Maxwell is a physical based rendering engine. Have a look at the gallery, it is possible to create really incredible stunning realistic images with this renderer. Maxwell is an unbiased renderer. It has some proprietary technology to speed up illumination changed during rendering and even after rendering what can be really cool.
- physical sun and sky
- IES light profiles
- Sudivision surfaces
- light emitting materials
- native hair primitives
- deep image output
Nextlimit introduces a GPU renderengine for Nvidia cards. They say the feature set is the same as the one for CPU, not only a subset like in other renderers. Well, this is not the case any more. Now that the new version is released, there are some differences between GPU and CPU engine. The GPU engine misses some features like mulitlight export, physical sky, pinhole camera and others.
The multilight technology has been implemented in a seperate application called Multilight(TM). You can modify all your lights in the scene after rendering what is a great feature. This way you can simply switch a light off and on, dim it or change the color without the need for rerendering. Rhino for Mac will be supported and they improved the Revit plugin.
Interstingly the Multilight standalone can be downloaded for free.
Stereo rendering is the feature every renderer now needs to have. So does Maxwell now with stereo VR rendering. SSS has been speed up a lot. PSD output has been added. The package now contains an extension API.
Maxwell 2.7 now renders grass, can compress the scene files has an beautiful bokeh effect.
Maxwell now supports hair rendering, for all supported 3d packages like maya, max and cinema. In maya they support the shave plugin, but no mayafur, but thats more a sign of intelligenz than a disadvantage. A new procedural primitive exists for particle rendering and displacement has been improved in speed and quality as well as with vector displacement. Its a greas leap foreward.
Last update: 10.2016