- Homepage: fujiyama renderer
- Current version: 0.3.1 from November 2015
- Standalone renderer
This is the project of Hiroshi Tsubokawa, a very motivated guy. The renderer already supports a lot of highend features like motionblur, hair rendering, volumetric rendering, area lights and subsurface scattering. Because of the very promising appearance, I started a Maya implementation and hope it will grow nicely.
Velocity motionblur has been optimized and sped up, some minor fixes.
Mesh primitive groups are supported. There is a framebuffer viewer.
Now we have some callbacks for interactive render control and a working windows 64bit version.
Last update: 07.2016