This is the project of Hiroshi Tsubokawa, a very motivated guy. The renderer already supports a lot of highend features like motionblur, hair rendering, volumetric rendering, area lights and subsurface scattering. Because of the very promising appearance, I started a Maya implementation and hope it will grow nicely.

Release 0.3.1:

Velocity motionblur has been optimized and sped up, some minor fixes.

Release 0.3.0:

Mesh primitive groups are supported. There is a framebuffer viewer.

Release 0.1.8:

Now we have some callbacks for interactive render control and a working windows 64bit version.


Last update: 07.2016