This is a very interesting renderer. It has a very different approach that is very promising and based on modal intervals. They dont use micropolygons or point sampling. The renderer supports high quality displacements, motionblur and maya paintfx. And - thats the best - the memory demands are really low, even for the largest scenes. Check it out.

Unfortunatly they dont have implemented multithreading yet and only some maya base shaders are supported. But they are working on it.

Nathan Hayes told me that at the moment the company concentrate on modal arithmetic hardware and they use Meridian only for in-house testing but the renderer will maybe reappear some day, let's keep finger crossed.

So at the moment this renderer will be parked at the graveyard.


Last update: 01.2021

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