- Homepage: LuxRender
- Current version: 1.6 from May 2016
- Standalone renderer with plugins for Maya, 3dsMax, Softimage and Cinema4d
- physically based spectral renderer
- different rendering methods
- point, directional, area lights
- mesh lights
- physical sky and sun
- homogenous volumetric fog
- displacement mapping
- motion blur
- suspend and continue renderings
- physically based materials
It is now possible to save a mesh from the renderer. The image pipeline received OpenCL support what results in great speed ups. Several post processes like bloom and vignetting are added to the image pipeline. OpenMP is supported in image pipeline and a lot of other features.
A lot has changed since version 1.0. Lux can use Intels Embree for acceleration a OpenCL microkernel architecture, offers adaptive rendering, hair stand support and other great features.
After some work finally version 1.0 is avaliable. Luxrender offers a lot of smaller fixes and improvements.
Lux is a physically correct, unbiased rendering engine. This means that Lux doesn't use tricks to imitate real world behavior: all calculations are done according to mathematical models based on physical phenomena. Unbiased rendering engines have both advantages and disadvantages - generated images are very realistic but take a long time to produce; physical correctness limits artistic freedom. In Lux we will always make the 'unbiased' design choices. More than just a toy or an experimental sandbox, we want to create a robust and high-end production renderer, directly usable by artists, with the tools and features they need.
Lux has exporters for maya, 3dsmax and xsi and it has some impressive render examples in its galleray.
For Luxrender there exists a proof of concept GPU implementation, very interesting with a lot of information. Have a look here.
Last update: 07.2016