VRay is available as a plugin renderer for several DCC software like Maya, 3dsMax and others. A lot has changed since the last updates. VRay now is one of the top four render software packages among Renderman, Mentalray and Arnold. It has a large user community and is well known for it's efficient render engines. Meanwhile VRay has a GPU render mode which does not support all CPU features, but is really interactive and fast. Chaosgroup added a free version of Arnolds alShaders for VRay, a good option.

VRay has builtin the possibility to use scanned materials called VRSans. A few other software packages support this. Scanned materials are based on measurements of real materials like leather, plastic, concrete. The shaders then read the data from the database at rendertime and build a photoreal apperance. This is important for product visualisation.

Release 3.4:

Similiar to Renderman and Corona, they added a denoiser for noisy images. This way you can leave a certain amount of noise in your images and get rid of it in a post processs which keeps detail and does not simply blur the image. Same as others they support VR rendering, a must in modern renderers.

Release 3.0:

Chaos group announced version 3.0 and has a OpenBeta for 3dsmax. The will have some very interesting features there. e.g. with the integration of Intels Embree raytracing kernel they can improve speed. They are working on vertex merging, a quite new and reliable gi solution. For maya a viewport renderer is planned what means you can use vray directly as a renderer like Viewport 2.0. Vray 3.0 is planned to support OpenExr 2.0 with its deep compositing features and even OSL what makes the development of shaders very much easier.



Last update: 11.2016